![]() ![]() ![]() Gameplay elements such as light sources, tinderboxes, and the sanity meter have all been removed, leading to a game with a lot less to worry about. For one thing, Pigs is far more about walking and having a story told to you than Dark Descent was. Thorough exploration of each area to find hidden switches makes up much of the experience, and discovering each gramophone or discarded letter is required to further understand what soon becomes a most perplexing story.įor all its atmospheric preservations, the influence of The Chinese Room is keenly, sometimes overbearingly felt. Every now and then, a minor puzzle may provide a hindrance, though such tasks usually involve very simple activities such as replacing broken fuses or pulling the correct levers. As one might expect, a vast amount of the game is made up of walking through dark rooms, jumping at creaky floorboards and clanking noises. Much of what made The Dark Descent enjoyable has been carried over, too. As an exercise in period horror, A Machine For Pigs displays its pedigree with pride. Audio recordings and documents unveil the game’s backstory, and all carry with them unnerving surgical detachment married to a stark romanticism of language. Amnesia benefits from dabbling in medical horror, by far one of my favorite subgenres, and overlaying a genuinely authentic Victorian atmosphere over the environments and dialog. ![]()
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